32 review assets / Utilities
Utilities.
Your way.
Focused helpers for a procedural workflow. Find a tool by task, examine the exposed inputs, and verify it in the context of your own node setup.
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Illustrative previewUtilities
Anisotropy Glyphs Pro
MESH INPUT. Ellipsoid glyph at each sampled vertex visualizes supplied three nonnegative principal magnitudes. Axis Lengths and Rotation accept fields; absolute lengths clamp away
Illustrative previewUtilities
Attribute Normalize Pro
MESH INPUT. Point-domain scalar utility: defaults to local Z; choose Value field or named float attribute. Mode 0=data min/max, 1=mean +/- Sigma Range standard deviations, 2=manual
Illustrative previewUtilities
Basalt Formation Pro
DROP ON ANY MESH: replaces it with a procedural hex-column formation. Enable Conform to Input to ray-project the footprint onto a mesh below Ray Height in local XY; missed rays rem
Illustrative previewUtilities
Boundary Extract Pro
Drop onto an open mesh. Extracts border and loose edges as curves or tubes. Closed manifold meshes have no boundary. Radius uses local units. Keep Original joins source geometry. A
Illustrative previewUtilities
Bounding Cage
MESH / CURVE: create a renderable wire cage from local-axis bounding box. Realizes instances. Radius controls wire thickness; Keep Input includes the source geometry. | Original OM
Illustrative previewUtilities
Contact Deform Pro
DROP ON MESH, then choose a separate closed MESH in Collider. Move/animate the collider in Object Mode. Boolean contact mask + normal ray projection + bulge. Default convex proxy i
Illustrative previewUtilities
Distance Links Pro
MESH INPUT and separate mesh Target required. Draws amber vertex-to-nearest-surface links and cobalt endpoint markers. Filters local distance interval and deterministic index strid
Illustrative previewUtilities
Face Planarize Pro
Mesh input. Splits faces, then projects each selected polygon onto its own center plane. Strength controls flattening. Output faces are disconnected; this does not preserve waterti
Shared collection artUtilities
Faceted Crystal Primitive
Original faceted mineral-cluster generator with seeded layout and editable procedural Principled PBR shaders.
Illustrative previewUtilities
Float Attribute Transfer Pro
Drop onto destination mesh; choose a mesh Target with a named float attribute. Samples nearest surface, applies Scale/Bias, writes Output Name on points. Missing source attributes,
Illustrative previewUtilities
Ground Snap
MESH / CURVE: move the lowest point to Ground Height along local Z while preserving X/Y positions. Realizes instances. | Original OMNIKIT Utility Nodes free pack. Geometry is the f
Illustrative previewUtilities
Island Filter Pro
Drop onto a mesh. Keeps disconnected mesh islands whose vertex counts fall within inclusive minimum/maximum limits. Invert removes that range instead. Uses connectivity, not spatia
Shared collection artUtilities
Lithoforge Mineral Studio
Original faceted mineral-cluster generator with seeded layout and editable procedural Principled PBR shaders.
Illustrative previewUtilities
Machiya Courtyard Blockout Pro
Machiya Blockout editable-mesh workflow, with a new stepped courtyard example. Extrude the host quads: packed wall skin, framing, lattice windows, tiled roofs and shop props follow
Illustrative previewUtilities
Merge by Distance
MESH: weld nearby selected vertices. Distance sets the weld threshold. Enable Realize to weld across instances. This is a weld utility, not a general topology repair tool. | Origin