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OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
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32 review assets / Utilities

Utilities.
Your way.

Focused helpers for a procedural workflow. Find a tool by task, examine the exposed inputs, and verify it in the context of your own node setup.

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Anisotropy Glyphs Pro — source library preview; illustrative, not verified outputIllustrative preview

Utilities

Anisotropy Glyphs Pro

MESH INPUT. Ellipsoid glyph at each sampled vertex visualizes supplied three nonnegative principal magnitudes. Axis Lengths and Rotation accept fields; absolute lengths clamp away

13 controlsReview preview
Attribute Normalize Pro — source library preview; illustrative, not verified outputIllustrative preview

Utilities

Attribute Normalize Pro

MESH INPUT. Point-domain scalar utility: defaults to local Z; choose Value field or named float attribute. Mode 0=data min/max, 1=mean +/- Sigma Range standard deviations, 2=manual

16 controlsReview preview
Basalt Formation Pro — source library preview; illustrative, not verified outputIllustrative preview

Utilities

Basalt Formation Pro

DROP ON ANY MESH: replaces it with a procedural hex-column formation. Enable Conform to Input to ray-project the footprint onto a mesh below Ray Height in local XY; missed rays rem

33 controlsReview preview
Boundary Extract Pro — source library preview; illustrative, not verified outputIllustrative preview

Utilities

Boundary Extract Pro

Drop onto an open mesh. Extracts border and loose edges as curves or tubes. Closed manifold meshes have no boundary. Radius uses local units. Keep Original joins source geometry. A

4 controlsReview preview
Bounding Cage — source library preview; illustrative, not verified outputIllustrative preview

Utilities

Bounding Cage

MESH / CURVE: create a renderable wire cage from local-axis bounding box. Realizes instances. Radius controls wire thickness; Keep Input includes the source geometry. | Original OM

2 controlsReview preview
Contact Deform Pro — source library preview; illustrative, not verified outputIllustrative preview

Utilities

Contact Deform Pro

DROP ON MESH, then choose a separate closed MESH in Collider. Move/animate the collider in Object Mode. Boolean contact mask + normal ray projection + bulge. Default convex proxy i

17 controlsReview preview
Distance Links Pro — source library preview; illustrative, not verified outputIllustrative preview

Utilities

Distance Links Pro

MESH INPUT and separate mesh Target required. Draws amber vertex-to-nearest-surface links and cobalt endpoint markers. Filters local distance interval and deterministic index strid

11 controlsReview preview
Face Planarize Pro — source library preview; illustrative, not verified outputIllustrative preview

Utilities

Face Planarize Pro

Mesh input. Splits faces, then projects each selected polygon onto its own center plane. Strength controls flattening. Output faces are disconnected; this does not preserve waterti

2 controlsReview preview
Faceted Crystal Primitive — shared collection artwork, not an individual asset renderShared collection art

Utilities

Faceted Crystal Primitive

Original faceted mineral-cluster generator with seeded layout and editable procedural Principled PBR shaders.

4 controlsReview preview
Float Attribute Transfer Pro — source library preview; illustrative, not verified outputIllustrative preview

Utilities

Float Attribute Transfer Pro

Drop onto destination mesh; choose a mesh Target with a named float attribute. Samples nearest surface, applies Scale/Bias, writes Output Name on points. Missing source attributes,

7 controlsReview preview
Ground Snap — source library preview; illustrative, not verified outputIllustrative preview

Utilities

Ground Snap

MESH / CURVE: move the lowest point to Ground Height along local Z while preserving X/Y positions. Realizes instances. | Original OMNIKIT Utility Nodes free pack. Geometry is the f

1 controlsReview preview
Island Filter Pro — source library preview; illustrative, not verified outputIllustrative preview

Utilities

Island Filter Pro

Drop onto a mesh. Keeps disconnected mesh islands whose vertex counts fall within inclusive minimum/maximum limits. Invert removes that range instead. Uses connectivity, not spatia

3 controlsReview preview
Lithoforge Mineral Studio — shared collection artwork, not an individual asset renderShared collection art

Utilities

Lithoforge Mineral Studio

Original faceted mineral-cluster generator with seeded layout and editable procedural Principled PBR shaders.

17 controlsReview preview
Machiya Courtyard Blockout Pro — source library preview; illustrative, not verified outputIllustrative preview

Utilities

Machiya Courtyard Blockout Pro

Machiya Blockout editable-mesh workflow, with a new stepped courtyard example. Extrude the host quads: packed wall skin, framing, lattice windows, tiled roofs and shop props follow

36 controlsReview preview
Merge by Distance — source library preview; illustrative, not verified outputIllustrative preview

Utilities

Merge by Distance

MESH: weld nearby selected vertices. Distance sets the weld threshold. Enable Realize to weld across instances. This is a weld utility, not a general topology repair tool. | Origin

3 controlsReview preview