Skip to content
OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
Utilities collection
Ground Snap — source library preview; illustrative, not verified output
Source preview · illustrative. Illustrative previews may differ from the source asset.

Utilities / Geometry Nodes

Ground Snap

Explore Ground Snap: Geometry Nodes asset, source notes, editable controls and preview imagery. OmniKit review library.

1 exposed controlsGeometry Nodes
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

View planned membership

Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Ground Snap is a Blender Geometry Nodes asset in OmniKit’s utilities collection.

MESH / CURVE: move the lowest point to Ground Height along local Z while preserving X/Y positions. Realizes instances. | Original OMNIKIT Utility Nodes free pack. Geometry is the first output. Distances use object-local units; apply scale for predictable dimensions.

Its exposed inputs include Ground Height. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNIKIT - Ground Snap

Collection: 07 Utilities/Utility Nodes (10)

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

Keep exploring

More in this category

View collection ↗