Asset overview
Understand the setup.
Then make it your own.
Grass Pro is a Blender Geometry Nodes asset in OmniKit’s nature collection.
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Procedural grass - flat tapered blades scattered by patch noise and slope, with per-blade height, bend and twist, a dry/green patch mix in one tool, and gust wind that bends tips more than roots. Writes NF_dry and NF_bladet for the shader.
Its exposed inputs include Density, Seed, Height, Height Random, Width, Bend, Bend Random. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Grass Pro
Collection: 22 Geometry Nodes/Environment/Trees & Foliage
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




