Asset overview
Understand the setup.
Then make it your own.
Fluff is a Blender Geometry Nodes asset in OmniKit’s nature collection.
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Procedural fur and wool - curled strand clumps scattered by Poisson distribution, oriented to the surface normal with per-clump tilt, twist and height variation, tapered strands and multiple clump variants so the pattern never repeats.
Its exposed inputs include Density, Length, Seed, Strands, Curl, Clump Radius, Pinch. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Fluff
Collection: 22 Geometry Nodes/Environment/Trees & Foliage
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




