Asset overview
Understand the setup.
Then make it your own.
Flow Water Pro - Water Shader is a Blender shader node group in OmniKit’s materials collection.
Requires the companion water generator attributes nf_depth, nf_foam, nf_uv1, nf_uv2 and nf_blend for its intended shading. MATERIAL SHADER: add in the Shader Editor and connect Shader/BSDF to Material Output > Surface. Not a Geometry Nodes modifier. | Beer-Lambert depth tint, flow-mapped detail normals, foam breakup, shallow clarity (Eevee + Cycles).
Its exposed inputs include Shallow Color, Deep Color, Absorption, Shallow Clarity, Foam Color, Foam Scale, Foam Contrast. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Flow Water Pro - Water Shader
Collection: 04 Environment/Water & Oceans
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




