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OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
Materials collection
Arcane Erosion Shader — shared collection artwork, not an individual asset render
Shared collection artwork · not an individual asset render. Illustrative previews may differ from the source asset.

Materials / Shader

Arcane Erosion Shader

Explore Arcane Erosion Shader: shader node group, source notes, editable controls and preview imagery. OmniKit review library.

5 exposed controlsShader
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Arcane Erosion Shader is a Blender shader node group in OmniKit’s materials collection.

Layered procedural spell. Frame timing, Float Curve easing, layer ramps and age-driven erosion.

Its exposed inputs include Noise Scale, Distortion, Swirl Strength, Spin, Emission. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - Arcane Erosion Shader

Collection: VFX/Arcane Cyclone

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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