Asset overview
Understand the setup.
Then make it your own.
Cliff - Mossy is a Blender Geometry Nodes asset in OmniKit’s nature collection.
Curve-driven mossy rock cliff (like image 4 / Rock2). Draw a footprint + Height; builds a block and runs the voxel rock treatment, then a lush moss material: moss accumulates on upward faces, grey rock on steep faces, two-tone green variation, fuzzy bump. Controls: Height, Seed, Iterations, Base Expand, Voxel Start/End, Displace Amount.
Its exposed inputs include Height, Resample Count, Seed, Iterations, Base Expand, Voxel Start, Voxel End. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: BHub Cliff - Mossy
Collection: Cliff Assembly/01 Generators
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




