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Independent procedural assets for BlenderReview build · TEST payments only
Nature collection
Cliff - Mossy — isolated Blender test render
Blender test render. Illustrative previews may differ from the source asset.

Nature / Geometry Nodes

Cliff - Mossy

Explore Cliff - Mossy: Geometry Nodes asset, source notes, editable controls and preview imagery. OmniKit review library.

8 exposed controlsGeometry Nodes
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Isolated render available. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Cliff - Mossy is a Blender Geometry Nodes asset in OmniKit’s nature collection.

Curve-driven mossy rock cliff (like image 4 / Rock2). Draw a footprint + Height; builds a block and runs the voxel rock treatment, then a lush moss material: moss accumulates on upward faces, grey rock on steep faces, two-tone green variation, fuzzy bump. Controls: Height, Seed, Iterations, Base Expand, Voxel Start/End, Displace Amount.

Its exposed inputs include Height, Resample Count, Seed, Iterations, Base Expand, Voxel Start, Voxel End. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: BHub Cliff - Mossy

Collection: Cliff Assembly/01 Generators

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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