Asset overview
Understand the setup.
Then make it your own.
Boom Spikes Pro is a Blender Geometry Nodes asset in OmniKit’s vfx collection.
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | OMNIKIT Boom Spikes Pro: anime-style explosion fire spikes, grey smoke tendrils and sparks. Radial tapered cones shoot out (cubic ease), thin and vanish; spike_t attribute (0 base..1 tip) drives gradient glow shaders.
Its exposed inputs include Seed, Explosion Scale, Manual Time Mode, Manual Time, Start Frame, Duration, Spike Count. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Boom Spikes Pro
Collection: 22 Geometry Nodes/VFX/Explosions
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




