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OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
VFX collection
Boom Spikes Pro — AI concept illustration, not verified Blender output
AI concept illustration. Illustrative previews may differ from the source asset.

VFX / Geometry Nodes

Boom Spikes Pro

Explore Boom Spikes Pro: Geometry Nodes asset, source notes, editable controls and preview imagery. OmniKit review library.

28 exposed controlsGeometry Nodes
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Boom Spikes Pro is a Blender Geometry Nodes asset in OmniKit’s vfx collection.

MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | OMNIKIT Boom Spikes Pro: anime-style explosion fire spikes, grey smoke tendrils and sparks. Radial tapered cones shoot out (cubic ease), thin and vanish; spike_t attribute (0 base..1 tip) drives gradient glow shaders.

Its exposed inputs include Seed, Explosion Scale, Manual Time Mode, Manual Time, Start Frame, Duration, Spike Count. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - Boom Spikes Pro

Collection: 22 Geometry Nodes/VFX/Explosions

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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