Asset overview
Understand the setup.
Then make it your own.
Boom Debris Pro is a Blender Geometry Nodes asset in OmniKit’s vfx collection.
REQUIRED: assign a Debris Collection. Play after Activation Frame or enable Manual Time Mode with a positive Manual Time. | MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | OMNIKIT Boom Debris Pro: analytic explosion debris - sphere emission with noise lobes, up/side forces, exact drag ballistics, gravity, ground, spin on seeded axes, motion stretch, fade, collection shapes. Scrub any frame.
Its exposed inputs include Seed, Show Emitter Only, Manual Time Mode, Manual Time, Activation Frame, Count, Lifespan. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Boom Debris Pro
Collection: 22 Geometry Nodes/VFX/Explosions
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




