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Independent procedural assets for BlenderReview build · TEST payments only
VFX collection
Anime-Style 3D Explosion — AI concept illustration, not verified Blender output
AI concept illustration. Illustrative previews may differ from the source asset.

VFX / Geometry Nodes

Anime-Style 3D Explosion

Explore Anime-Style 3D Explosion: Geometry Nodes asset, source notes, editable controls and preview imagery. OmniKit review library.

63 exposed controlsGeometry Nodes
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Anime-Style 3D Explosion is a Blender Geometry Nodes asset in OmniKit’s vfx collection.

MESH OR CURVE: drop on a mesh for a single anime explosion; Count creates a straight chain. For a drawn path use curve input or Curve Object. Scene time drives playback; Custom Time > -9999 overrides frames. Includes cel smoke/fire shader, streaks, sparks and debris. Use companion OMNI Anime Explosion Bloom in the compositor. Geometry output first; no simulation bake required.

Its exposed inputs include Use Curve Object, Count, Chain Length, Max Bursts, Scale, Scale Variation, Random Rotation. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: Anime-Style 3D Explosion

Collection: 22 Geometry Nodes/VFX/Explosions

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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