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OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
Utilities collection
UV Area Inspector Pro — source library preview; illustrative, not verified output
Source preview · illustrative. Illustrative previews may differ from the source asset.

Utilities / Geometry Nodes

UV Area Inspector Pro

Explore UV Area Inspector Pro: Geometry Nodes asset, source notes, editable controls and preview imagery. OmniKit review library.

3 exposed controlsGeometry Nodes
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

UV Area Inspector Pro is a Blender Geometry Nodes asset in OmniKit’s utilities collection.

Mesh with UV map. Splits faces to preserve UV seams, compares 3D face area with UV area, writes omni_uv_area_ratio. Preview maps ratio/reference to blue/amber. Not angular stretch or overlap detection. Output has disconnected faces; use for inspection, not final topology. AI preview illustrates the operation; supply your own mesh. See Inspection Utilities Examples scene.

Its exposed inputs include Show Colors, UV Name, Reference Ratio. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - UV Area Inspector Pro

Collection: 07 Utilities/Inspection Tools

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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