Asset overview
Understand the setup.
Then make it your own.
Surface Scatter is a Blender Geometry Nodes asset in OmniKit’s utilities collection.
MESH: scatter instances on faces. Default is a small orange icosphere; enable Use Object and assign Source Object for your asset. Density, Seed and Scale control the distribution. Keep Surface preserves the input. | Original OMNIKIT Utility Nodes free pack. Geometry is the first output. Distances use object-local units; apply scale for predictable dimensions.
Its exposed inputs include Density, Seed, Scale, Use Object, Keep Surface. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNIKIT - Surface Scatter
Collection: 07 Utilities/Utility Nodes (10)
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




