Asset overview
Understand the setup.
Then make it your own.
Rock - Voxel is a Blender Geometry Nodes asset in OmniKit’s nature collection.
Repeat-Nodes rock generator: input mesh -> distort -> repeat[base expand, ground clamp, voxel re-mesh increasing resolution, coherent random displacement] -> edge-angle + displacement attributes.
Its exposed inputs include Seed, Distort, Iterations, Base Expand, Base Height, Clamp Ground, Voxel Start. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: BHub Rock - Voxel
Collection: Nature/Stylized Rock Generator
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




