Asset overview
Understand the setup.
Then make it your own.
Rock - Boulder is a Blender Geometry Nodes asset in OmniKit’s nature collection.
Procedural rock / boulder generator using Repeat Zones. Coarse shaping loop + fine detail loop, base flatten, smooth/hex toggle, retopo, and shader attributes (base_mask, rock_height).
Its exposed inputs include Seed, Overall Scale, Base Resolution, Coarse Iterations, Coarse Strength, Coarse Scale, Asymmetry. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: BHub Rock - Boulder
Collection: Nature/Stylized Rock Generator
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




