Asset overview
Understand the setup.
Then make it your own.
Procedural Clouds Shader is a Blender shader node group in OmniKit’s materials collection.
SHADER FIELD: add inside a material or world node tree; connect the density/mask output to the intended shader input. Not a modifier. |
Its exposed inputs include Density, Low Altitude Density, Altitude, Factor, Scale, Time, Factor. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Procedural Clouds Shader
Collection: Additional Nodes
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




