Asset overview
Understand the setup.
Then make it your own.
Plexus is a Blender Geometry Nodes asset in OmniKit’s motion collection.
MESH INPUT: drop on a mesh, or feed mesh geometry to Points. Apply object scale for predictable distances. | Plexus - connects nearby points with links. Each pass reshuffles the cloud into groups so Index of Nearest returns a different neighbour, giving several distinct links per point rather than one. Distance-culled, optional tubes and node spheres.
Its exposed inputs include Links, Max Distance, Seed, Thickness, Profile Sides, Keep Points, Point Size. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Plexus
Collection: 22 Geometry Nodes/Motion Graphics/Cloners
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




