Asset overview
Understand the setup.
Then make it your own.
Mo Graph Pro is a Blender Geometry Nodes asset in OmniKit’s motion collection.
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Motion graphics cloner with stacked effectors - grid, radial or linear layouts driven by spherical, linear, noise or travelling-wave falloff. One effector value moves, scales, rotates and colours every clone. Writes NF_mo for the shader.
Its exposed inputs include Layout, Seed, Count X, Count Y, Spacing, Radius, Rings. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Mo Graph Pro
Collection: 22 Geometry Nodes/Motion Graphics/Cloners
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




