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Independent procedural assets for BlenderReview build · TEST payments only
VFX collection
Lightning VFX Bloom — source library preview; illustrative, not verified output
Source preview · illustrative. Illustrative previews may differ from the source asset.

VFX / Compositor

Lightning VFX Bloom

Explore Lightning VFX Bloom: compositor node group, source notes, editable controls and preview imagery. OmniKit review library.

5 exposed controlsCompositor
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Lightning VFX Bloom is a Blender compositor node group in OmniKit’s vfx collection.

COMPOSITOR: connect render Image through this group. Adjustable Fog Glow and optional optical streaks for Eevee or Cycles lightning. Not a Geometry Nodes modifier.

Its exposed inputs include Image, Bloom, Threshold, Size, Streaks. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - Lightning VFX Bloom

Collection: 13 Compositing/Glare Bloom & Glow

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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