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OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
Motion collection
Holographic Reassembly Pro — source library preview; illustrative, not verified output
Source preview · illustrative. Illustrative previews may differ from the source asset.

Motion / Geometry Nodes

Holographic Reassembly Pro

Explore Holographic Reassembly Pro: Geometry Nodes asset, source notes, editable controls and preview imagery. OmniKit review library.

18 exposed controlsGeometry Nodes
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Holographic Reassembly Pro is a Blender Geometry Nodes asset in OmniKit’s motion collection.

MESH INPUT. Face panels lift, swirl and spin away then rebuild the same mesh. Progress 0/1 restores exact input; midpoint is dispersed. Auto Play uses seconds. Seeded face stagger and jitter. No target morph, collision simulation or watertight fracture. Realize instances first. Material auto-applies during effect. See Reassembly GUIDE. See Reassembly Examples. AI thumbnail is illustrative.

Its exposed inputs include Bypass, Auto Play, Progress, Duration, Start Time, Loop, Subdivisions. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - Holographic Reassembly Pro

Collection: 08 Motion Graphics/Holographic Reassembly

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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