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OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
Motion collection
Build Reveal — source library preview; illustrative, not verified output
Source preview · illustrative. Illustrative previews may differ from the source asset.

Motion / Geometry Nodes

Build Reveal

Explore Build Reveal: Geometry Nodes asset, source notes, editable controls and preview imagery. OmniKit review library.

16 exposed controlsGeometry Nodes
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Build Reveal is a Blender Geometry Nodes asset in OmniKit’s motion collection.

MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Build reveal - assembles any model on a single slider: pieces appear in order along an axis, outward from a point, randomly or by index, each flying in, spinning and scaling up with a staggered start and eased motion. Product reveals, architectural build-ups, title animations.

Its exposed inputs include Build, Order, Axis, Origin, Reverse, Seed, Split By. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - Build Reveal

Collection: 22 Geometry Nodes/Motion Graphics/Reveals & Counters

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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