Asset overview
Understand the setup.
Then make it your own.
Build Reveal is a Blender Geometry Nodes asset in OmniKit’s motion collection.
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Build reveal - assembles any model on a single slider: pieces appear in order along an axis, outward from a point, randomly or by index, each flying in, spinning and scaling up with a staggered start and eased motion. Product reveals, architectural build-ups, title animations.
Its exposed inputs include Build, Order, Axis, Origin, Reverse, Seed, Split By. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Build Reveal
Collection: 22 Geometry Nodes/Motion Graphics/Reveals & Counters
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




