Asset overview
Understand the setup.
Then make it your own.
Exploded View is a Blender Geometry Nodes asset in OmniKit’s modeling collection.
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Exploded view - splits any model into its loose parts (islands, nearby islands merged, or a part attribute) and drives them apart on a single Factor slider: radial, along an axis, in layers, or into a knolling grid. Parts pivot on their own centres, stagger and spin, with dashed leader lines back to where they came from. Product visualisation in one node.
Its exposed inputs include Split By, Merge Distance, Part Attribute, Mode, Factor, Distance, Axis. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Exploded View
Collection: 22 Geometry Nodes/Modeling/Arrays & Duplication
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




