Asset overview
Understand the setup.
Then make it your own.
Electric Arc is a Blender Geometry Nodes asset in OmniKit’s buildings collection.
GENERATOR: drop on a mesh host to create its own geometry. The host shape is not the source; use the exposed size and shape controls. | Point-to-point lightning arc with noise jitter, sag, end taper and frame-stepped flicker. Outputs a tapered tube mesh.
Its exposed inputs include Start, End, Segments, Jitter, Detail Scale, Sag, Flicker Rate. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Electric Arc
Collection: 22 Geometry Nodes/VFX/Electricity & Lightning
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




