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OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
Motion collection
Effector — source library preview; illustrative, not verified output
Source preview · illustrative. Illustrative previews may differ from the source asset.

Motion / Geometry Nodes

Effector

Explore Effector: Geometry Nodes asset, source notes, editable controls and preview imagery. OmniKit review library.

16 exposed controlsGeometry Nodes
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Effector is a Blender Geometry Nodes asset in OmniKit’s motion collection.

MESH INPUT: drop on a mesh, or feed mesh geometry to Instances. Apply object scale for predictable distances. | Effector for any instance stream - All, Sphere, Linear or Noise falloff driving position, rotation and scale offsets plus per-clone randomisation.

Its exposed inputs include Falloff, Strength, Invert, Center, Radius, Softness, Direction. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - Effector

Collection: 22 Geometry Nodes/Motion Graphics/Effectors

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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