Asset overview
Understand the setup.
Then make it your own.
Edge Mask is a Blender Geometry Nodes asset in OmniKit’s modeling collection.
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Curvature edge mask - convex, concave or both - with angle range, blur softening and invert. The base for edge wear, chipping and trim.
Its exposed inputs include Mode, Min Angle, Max Angle, Blur, Invert. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Edge Mask
Collection: 22 Geometry Nodes/Modeling/Edge & Bevel
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




