Asset overview
Understand the setup.
Then make it your own.
Cloth Pro is a Blender Geometry Nodes asset in OmniKit’s modeling collection.
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Cloth - XPBD cloth simulation with one-click pinning (top edge, side, corners or a vertex group), fabric presets from silk to rubber, wind with gusts, a collider object, self collision and tearing. Scatterable and instanceable, unlike the cloth modifier.
Its exposed inputs include Pin, Pin Group, Pin Margin, Pin Strength, Preset, Subdivide, Stretchiness. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Cloth Pro
Collection: 22 Geometry Nodes/Physics & Solvers/Cloth & Soft Body
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




