Asset overview
Understand the setup.
Then make it your own.
Cloth Cut Pro is a Blender Geometry Nodes asset in OmniKit’s modeling collection.
MESH INPUT: drop on a mesh, or feed mesh geometry to Geometry. Apply object scale for predictable distances. | Cloth Cut Pro - cut any cloth with a blade object, in one node group. A simulation zone keeps a persistent paint of everywhere the blade has swept, using the segment between its last and current position so fast strokes never leave gaps. The paint removes the cut faces, writes NF_stretch for the 5.2 Cloth Dynamics Stretchiness so the cloth lets go along the cut, and NF_fray for a worn band in the shader. Heal fades the paint; Reset clears it. Replaces the dynamic-paint canvas, brush, vertex group, stretch override and mask modifier workflow.
Its exposed inputs include Use Blade Size, Blade Radius, Cut Width, Remove Cut, Threshold, Heal, Reset. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Cloth Cut Pro
Collection: 22 Geometry Nodes/Physics & Solvers/Cloth & Soft Body
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




