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Independent procedural assets for BlenderReview build · TEST payments only
Materials collection
Pro Sky 3D Cloud Density — source library preview; illustrative, not verified output
Source preview · illustrative. Illustrative previews may differ from the source asset.

Materials / Shader

Pro Sky 3D Cloud Density

Explore Pro Sky 3D Cloud Density: shader node group, source notes, editable controls and preview imagery. OmniKit review library.

7 exposed controlsShader
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Pro Sky 3D Cloud Density is a Blender shader node group in OmniKit’s materials collection.

Connect spatial Position in the same units as Feature Size; a constant Position produces a constant mask. SHADER FIELD: add inside a material or world node tree; connect the density/mask output to the intended shader input. Not a modifier. | Editable world-space 3D cloud density: billows, erosion and altitude envelope. Use in a bounded volume material.

Its exposed inputs include Position, Height Fraction, Coverage, Feature Size, Erosion, Seed, Detail. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - Pro Sky 3D Cloud Density

Collection: 06 Materials/Shader Utilities

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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