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OMNI/KIT
Independent procedural assets for BlenderReview build · TEST payments only
Modeling collection
Dual Topology Pro — source library preview; illustrative, not verified output
Source preview · illustrative. Illustrative previews may differ from the source asset.

Modeling / Geometry Nodes

Dual Topology Pro

Explore Dual Topology Pro: Geometry Nodes asset, source notes, editable controls and preview imagery. OmniKit review library.

5 exposed controlsGeometry Nodes
Review preview · not available for purchase

Source files are private. Compatibility, asset quality and component licences are being reviewed.

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Functional review pending. This is not a complete compatibility certification.

Asset overview

Understand the setup.
Then make it your own.

Dual Topology Pro is a Blender Geometry Nodes asset in OmniKit’s modeling collection.

Mesh input: creates the face/vertex dual. Best on closed manifold triangulated meshes, such as an Icosphere. Triangulate First changes the result. Keep Boundaries handles open rims, not arbitrary non-manifold meshes. Rebuilds topology; not guaranteed hexagonal. Bypass restores source. AI preview illustrates the operation; supply your own mesh. See Modeling Utilities Examples scene.

Its exposed inputs include Bypass, Keep Boundaries, Triangulate First, Offset, Smooth Shading. Review the control reference below to plan a suitable setup.

Source and setup notes

Source node name: OMNI - Dual Topology Pro

Collection: 07 Utilities/Modeling Tools

Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.

How to approach this asset

  1. Check the source notes for the expected mesh, curve, field, shader or World context.
  2. Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
  3. Adjust one documented control at a time. Evaluate the result before using it in a production project.

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