Asset overview
Understand the setup.
Then make it your own.
Dual Topology Pro is a Blender Geometry Nodes asset in OmniKit’s modeling collection.
Mesh input: creates the face/vertex dual. Best on closed manifold triangulated meshes, such as an Icosphere. Triangulate First changes the result. Keep Boundaries handles open rims, not arbitrary non-manifold meshes. Rebuilds topology; not guaranteed hexagonal. Bypass restores source. AI preview illustrates the operation; supply your own mesh. See Modeling Utilities Examples scene.
Its exposed inputs include Bypass, Keep Boundaries, Triangulate First, Offset, Smooth Shading. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Dual Topology Pro
Collection: 07 Utilities/Modeling Tools
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




