Asset overview
Understand the setup.
Then make it your own.
Boulder Noise Studio is a Blender Geometry Nodes asset in OmniKit’s nature collection.
Seeded boulders: domain-warped F2-F1 cellular chiseling, macro shape and fine normal displacement. Procedural PBR materials and ground seating.
Its exposed inputs include Use Input Mesh, Subdivisions, Radius, Aspect, Seed, Macro Strength, Macro Scale. Review the control reference below to plan a suitable setup.
Source and setup notes
Source node name: OMNI - Boulder Noise Studio
Collection: Nature/Stonework
Structural inspection used Blender 5.2.0 LTS. Other releases and render engines require separate checks.
How to approach this asset
- Check the source notes for the expected mesh, curve, field, shader or World context.
- Start with a disposable scene and a suitable input. Inspect required object, material or collection inputs.
- Adjust one documented control at a time. Evaluate the result before using it in a production project.




