90 review assets / Buildings
Architecture.
Your way.
Storefronts, towers and procedural building systems. Compare the source controls for scale, repetition and architectural detail before planning your scene.
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Blender source renderBuildings
Apothecary Building Pro
Parametric apothecary architecture and reusable props with original shared surface and ivy atlases. Ivy remains instanced.
AI conceptBuildings
Buildings Generator Pro
MESH GENERATOR: drop on a mesh host. Style uses the original b1-b30 facade tiles; b24 is new procedural infill. Set Width/Depth/Storeys or Use Input Bounds for a rectangular footpr
Blender source renderBuildings
Alchemist Tower Pro
Parametric fantasy tower with original texture-cluster vines, upper turret and modeled alchemy props. Independent materials and editable controls.
Blender source renderBuildings
Astral Tower Pro
Procedural fantasy observatory architecture, helical stairs, telescope and crystals. Native geometry and procedural materials.
Blender test renderBuildings
Alchemist Cauldron Pro
A fantasy cauldron prop with Radius and Liquid Level inputs, shown in its own source-default render.
Blender test renderBuildings
Alchemist Lantern Pro
A fantasy lantern detail with Height and Width inputs and an individual Blender source-default render.
Blender test renderBuildings
Alchemist Potion Rack Pro
A potion-rack prop with Bottles and Bottle Height inputs for a compact alchemy scene detail.
Blender test renderBuildings
Apothecary Barrel Pro
A wood-textured barrel prop with Radius and Height inputs for your apothecary or fantasy environment.
Shared collection artBuildings
Apothecary Gallery Pro
Parametric apothecary architecture and reusable props with original shared surface and ivy atlases. Ivy remains instanced.
Shared collection artBuildings
Apothecary Ivy Trim Pro
Parametric apothecary architecture and reusable props with original shared surface and ivy atlases. Ivy remains instanced.
Blender test renderBuildings
Apothecary Planter Pro
A compact planter prop with separate Width, Depth and Height inputs for architectural scene details.
AI conceptBuildings
Arc Discharge
SETUP: assign Contacts for connected arcs. Flicker Connected/Free = 1 keeps arcs visible continuously; 0 removes them. | MESH INPUT: drop on a mesh, or feed mesh geometry to Geomet
Shared collection artBuildings
Astral Crystal Pro
Procedural fantasy observatory architecture, helical stairs, telescope and crystals. Native geometry and procedural materials.
Shared collection artBuildings
Astral Spiral Stair Pro
Procedural fantasy observatory architecture, helical stairs, telescope and crystals. Native geometry and procedural materials.
Shared collection artBuildings
Astral Telescope Pro
Procedural fantasy observatory architecture, helical stairs, telescope and crystals. Native geometry and procedural materials.